6:05 – 6:20 Park Talk
6:30 – 6:45 Jared
6:55 – 7:10 Flux
7:20 – 7:35 Break
7:50 – 8:05 Malm
8:15 – 8:30 Tapper
6:05 – 6:20 Park Talk
6:30 – 6:45 Jared
6:55 – 7:10 Flux
7:20 – 7:35 Break
7:50 – 8:05 Malm
8:15 – 8:30 Tapper
Filed under Uncategorized
We when out to Union Square and 3rd Ave to interview people and collect media, pictures and video. Our goal was to collect information from each area to influence the content we are making within the subway.
Area right by the 3rd Ave. stop.
The north end pavilion in Union Square.
Patterns and color schemes for 3rd Ave’s subway stop.
Patterns and iconography for Union Square.
Possible Audio:
3rd Ave’s subway stop: 3rd Av
Union Square: 14thUS
.
Filed under Uncategorized
Our 4th prototype, watch the video here.
Filed under Final project – final prototype
Our last iteration was a feed the frog inter-borough battle in the studio. We simulated the catapult experience with plastic spoons and paper:
Learnings:
Filed under Final project – final prototype
This week we worked a lot on making the prototype more engaging for passers-by. We wanted to involve the actual passing pedestrians in the light show. To achieve this we collaborated on pseudo-code to try and add projector and video functionality. Sam W dove into a Processing sketch that incorporated a video library and a color sensor. After some trial and error we were able to get a live feed, choose a certain range of pixels (roughly one third of the way down the screen, as seen below) and then map those pixels across the full height of the screen. When we translated this to the projected image on the floor the effect was much more compelling and could hopefully help pedestrians recognize the connection between their attire and the projected image.
The physical prototype proved to be a bit more time-consuming, somehow. We set out to build a system which would let us position the projector vertically and scatter the light across the floor nearby. We took some rough measurements and built a second prototype. Its visual effect left something to be desired, largely because the angle and height were incorrect. We returned to the VFL to adjust the design and came out with a much more effective product. We will be using this in our final presentation and video.
Below you’ll see some stills from our earlier and more recent prototypes.
Filed under Final project – final prototype
Final Stretch . . . Park-talk final iteration was conducted at SVA Interaction Design studio Friday @ 1pm. A personalized profile drawn Badges were made to represent each student from the class of 2015. Each badge was laid out with a hand-drawn caricature, an unfinished prompt eliciting individual’s activity to be written in upon deciding the location to leave their mark within the studio.
Our approach was basically to create an analog opinion/poll/choice/input that gets placed AT the location rather than on a map, and by “locals” of the studio.
The result– students reacted favorably to the prototype because it’s amusing to see the range of commentary – some comments are practical, others are inside-jokes/humorous that would be understood within the local community that inhabited the 3rd floor of Interaction Design program at 136 W. 21st NY, NY.
Our final prototype elicited a sense of whimsy and playfulness prompted by the design but really only actualized and the story to come in full fruition based on the participation by the community themselves. The collected identities left at each location expressed the various “personalities” to come through the studio, giving a sense of “aliveness” and a sense of belonging and/or community to the locals inhabitant. The markers left by the “locals” were a co-creation that we could not have imagined by pure design alone.
Here are the results of the outcome of the prototype which is grouped by similar location:
North Classroom/Breakout Rooms
Kitchen/Dining Area
Lounge Area
Student Lab
Men’s Loo
Filed under Final project – final prototype
Class Recap
This week, class began with each group presenting their Calvino design fiction. Then Michael walked us through some examples of design deliverables and gave us a tour of ESI. Finally, each group shared and got feedback on their slide outlines.
Assignment
Each group completes a final iteration that represents the culmination of their idea and post documentation by Sunday. Please focus on the prototype this week, since the final presentation will not be due until the week after next. File your documentation under the Final project – final prototype category.
Filed under News
Here is a quote from Calvino’s description of Euphemia, page 36. We’ve inserted our concept in bold:
You do not come to Euphemia only to buy and sell, but also because at night, by the fires all around the market, seated on sacks or barrels or stretched out on piles of carpets, at each word that one man
sees on his tin can
— such as “wolf,” “sister,” “hidden treasure,” “battle,” “scabies,” “lovers” — the others tell, each one, his tale of wolves, sisters, treasures, scabies, lovers, battles…
through his tin can, among the endless network of strings, under the starry night sky…
…And you know that in the long journey ahead of you. when to keep awake against the camel’s swaying or the junk’s rocking. you start summoning up your memories one by one, your wolf will have become another wolf, your sister a different sister, your battle other battles, on your return from Euphemia, the city where memory is traded at every solstice and at every equinox.
Filed under Final Project – Invisible Cities
In the final planning stages of the city of Perinthia, in the center point of the city, the stars and the moon are projected onto the roads to bring the people together at the town square.
The astronomers’ hopes are to provide a home all cultures and nationalities.
At this big open space, there are long tables for people to congregate and socialize. A map of the city of stars is projected onto the tabletops for the people to talk over and about.
They embrace their various different backgrounds and gain interests in each other. Rich stories are overheard every night.
When they part ways, each leave behind a token of their culture and once in their respected homes they are able to share their memories which is displayed on the surrounding square for all to see.
Filed under Final Project – Invisible Cities
Abandoned before or after it was inhabited, Armilla cannot be called deserted. At any hour, raising your eyes among the pipes, you are likely to glimpse a young woman, or many young women, slender, not tall of stature, luxuriating in the bathtubs or arching their backs under the showers suspended in the void, washing or drying or perfuming themselves, or combing their long hair at a mirror. In the sun, the threads of water fanning from the showers glisten, the jets of the taps, the spurts, the splashes, the sponges’ suds.
Filed under Final Project – Invisible Cities