Category Archives: Final project – week 4

create user experience diagrams for the next iteration of the prototype you’re planning to do. The diagrams should take two different users and walk through the experience. They should indicate the passage of time and any other characteristics of the environment that change and affect the experience. If there are multiple users involved, it should indicate their interaction.

Team Tapper—Week 4

ux-diagram-1

1. John heads to BARCADE after a tiring day of work.

2. He looks up at the interactive bar menu and knows at a glance what other people have been ordering—what’s popular.

3. He sees that the IPA is about to kick.

4.  He decides to order an IPA from the bar keep.

5/6. John sees that the bar countertop looks like the arcade game Asteroids.

7. When he puts his beer glass down, his cup destroys one asteroid into many flying pieces.

8. He mentions to the girl next to him that her beer glass took down a rocket ship. They start to chat.

9. John asks her if she wants to check out who is playing on the high score board.

10. They head over together and watch as someone is playing PACMAN on the projection board/wall.

 

ux-diagram-2

1. Al stops by BARCADE during his lunch break. He has an hour to kill and he wants to spend it there playing a few games of PACMAN.

2. He heads straight for the arcade game.

3. As he is about to surpass the highest score, he pushes a button that projects his game onto the highest score board/wall. Everyone starts to crowd around the wall to watch.

4. After that round, he decides to take a break and order a beer. He decides on an IPA. The IPA disppears on the interactive bar menu as the keg just kicked.

5. As the bar keep places Al’s IPA on the bar countertop, the glass just misses an asteroid.

6. Al heads straight back to PACMAN for another go with his IPA in tow.

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Team WashSqPk – Dami, Hanna, Nga, Sneha

User map (7)“Park Talk” Final Project Iteration #4

The simplicity of Park Talk installation incurred a significant amount of curiosities from a wide age range of passer byes in Washington Square Park.

Environment:

Date of launch: Sunday November 16th

Time of launch: 2:47 pm

Location within WSP: North West side between Arch and Fountain

Weather: 46 degrees, Cloudy, light brisk wind with late intermittent drizzle at the last 5 minutes

Duration: 30 minutes

Set-up

Our set up included the map of WSP mounted on a 60”x40” Board with a prompt asking: “Where is your favorite spot in Washington Square Park”? We provided colored sharpies attached to the board for users to sketch or write their response directly on the map.

Observation

For our fourth iteration of the prototype we sat 20 yards distance from the set-up of our prototype and unobtrusively observe the type of users, level of user engagement/interaction in relationship to the Park Talk installation and people nearby. To our surprise we learned that our installation captured interest from both kids and adults with slightly different end result in the manner in which the engagement produces for each group of users.

Observation

 

User 1: Kids

Adult/Family with kids ranging from 2 to 13 years of age

Kids showed curiosity and excitement when they saw the board. Anticipating the response from; either their grandmother, parent(s) or guardian’s permission to have closer look to draw on the board. In one case it was a whole family event.  Parents took delight that the kids got excited in the participation that they even took photos of their kids.

Grandmother with her grandkids (est. 6 to 9 yrs age)
grandma-n-kids grandma-n-kids2 grandma-n-kids3

 

Family with kids (Father, Mother, Grandmother, 3 kids- est. 4 to 7 years of age)

Family group1 family group2

 

Couple with toddler

couple-n-kid

 

Pre-teen girls (est. 9 to 13 years of age)

girl in hoodie girl in scarf

 

User 2:

Adults, M/F– Couples and Single participants (18 to 50+)

We had equal level of engagements between people who were by themselves and traveling with companions taking interest to stop and look at the prototype installation. Some couples and individuals were very quick to contribute, some would pass and/or linger before seeing other engaged users before they themselves participated in drawing/writing onto the board.

One particular finding of interest was that solo participants were engaging with one another over the Park Talk installation. While we were too far of a distance to understand what they were saying we watched their body language and interaction and can only guess that they were sharing something related to either the WSP, map/prototype installation or what they were drawing. . . this particular piece of installation brought two strangers to engage in a conversation!

 

Couples

couple 2 Couple1

 

Solo guy + Solo girl joins

guy n bike guy n girl

 

Strangers meeting strangers

strangers mtg strangers

 

Findings

Given the dreary weather and how quiet the WSP was than our previous visits we were surprised and delighted at the high level of participation from kids and adults with the Park Talk prototype installation. This prototype iteration while slightly modified and having it left unattended resulted in higher kids engagement than the first prototype launched back in late september. Also, people had natural curiosities to stop, look/read the prototype installation incurring additional interests from passer byes to participate. With a traction of one or two user again created more interests; pulling people from a distance to stop and look at the board. While they may not directly draw or sketch we observed people either made exchange with other users or with their travel partners.

*For family with kids– the discovery of the Park Talk installation along their path offered serendipity and delight for the kids to engage free-form with the larger audience.

*For adults: WSP public space, intervened by this installation enabled a sharing which allowed a conversation/engagement by two random people. In conclusion, we felt that our Park Talk prototype installation was a success drawing curiosity, delight and enabling natural/genuine conversations.

As a group we were delighted our Park Talk prototype brought smile and playfulness to the public space in Washington Square Park in such a cold and dreary day.

Final Park Talk Board Contributed by Washington Square Park Visitors

IMG_6891

Close-ups of some of the drawings

IMG_6897IMG_6892IMG_6894

 

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Team Flux – Week 4

Story:

The space at North End Way is much quieter and darker at night. There is an eerie feeling to walking through the long, quiet corridor. As you walk through the 11,000 square feet passageway, passing all of the closed shops and restaurants there is a opportunity to provide a source of playfulness and intrigue.

We will create a physical device that utilizes sheets of mylar, light and proximity sensors to produce light that will cause different and unique effects. The device will be places on the wall facing Shake Shack, near the entrance. Regardless of whether anyone is nearby, we will use the wind and light, reflecting off the mylar, to project light onto the ground. This light projection will be the first source of intrigue. As you get closer to the device the lights will brighten and will follow you as you walk around the space and near the device.

 

UX Diagram:

ux_journey

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Team MALM’s UX Diagrams

Last week’s class on gaming was very useful for our team. We were so excited about the idea we came up with in class that we’d like to focus our next prototype on trying it out!

Here is a writeup about our game concept: Feed the Frog. The concept still manages to fulfill our 2 main goals, which were to bring people together in the park in a new way, and to make people feel like kids again through a nostalgic game.

Here are the UX diagrams we completed this weekend:

Flowchart

This flowchart demonstrates how 2 users move through the game over time, while a third “facilitator” plays a role in organizing and officiating the competition.

5 Es

This little storyboard demonstrates key interactions throughout a user journey.

 

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