Author Archives: Sneha

Team ParkTalk in the city of Tamara

The city of Tamara is filled with images of things that mean other things. You can meander through the city and experience its bustling marketplaces nestled amongst its grand architecture. You can never visit the city once. It has an enigmatic charm. Like a great book, it beckons you come back again and again to discover something new each time.

Within this great city, you can find Tamara Square Park. It is an urban fantastical and forest-like park which, like a chameleon, changes its mood and nature based on the eclectic beings that temporarily inhabit its space. The park hosts entertainment and escapism that attracts all walks of life, including both regulars and newcomers. As you walk through the park, you’ll see various iconography that depict the chosen favorite locations and activities of the park’s regular visitors. The signs are intentionally in a specific language/code created by locals/regulars. The same symbols and icons hold a separate, wayfinding interpretation for newcomers. Both categories of individuals are a necessary ingredient to contribute to the energy and liveliness of the park. In this manner, the local and tourists coexist in a harmonious and symbiotic relationship.

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Team ParkTalk – DHNS

 

 

IMG_6964
Concept:
Crowd sourced prompts (learned through previous prototypes) for a life size dice (as previously discuss in our brainstorm session and what resonated when shared with Melody and Amy) for users to discover activities and locations of WSP. Also, we chose to do something slightly different and with knowledge/data learned from previous experiments.
Materials/components:
WSP big foam core map + 20″x20″ cube with prompts on each side
6 prompts total with one being left empty so that we were able to change it out based on what was happening at the park
Temperature: 
Date/Time: Sunday Nov 23rd @ 12:40
Launched for 30 mins.
3 locations: West of Fountain 10 min, North of Fountain10 min, Plaza East of WSP 20 mins
Reception
Very few people were engaged in the prototype
A few ppl stopped to look at the prototype but no engagement.
Less children engaged today overall
Only one lady stopped by to engage in prototype but she ended up writing on the board to indicate where the pigeon guy is located on the map
Today, there were many activities happening in the park, therefore possibly competing attention with our prototype
Live Piano player
Lady creating huge bubbles (had huge kids engagement)
Fake pigeons by the North of WSP by the Arch
Live pigeons by the plaza towards the East side of the park
Brand Trio on the South side of the park
Our intentions:
We had intended for the prototype to be a way for park-goers to discover new activities or parts of the park.
The board set up was on the ground verse eye level this time. We also made sure to observe from afar. At a few times we engaged flipping the cube to help cause traction in interest of the prototype which  still led to no response.
Our Takeaways & questions going forward
  • A drawn ‘How to’ example could have been helpful for today’s prototype.
  • Dice should have possibly looked like a real dice. Our dice prototype looked almost like just a big craft box.
  • Maybe creating your new path with the dice would be more fun instead of pointing out to just one direction. (Or reward something?)
  • The cube with the prompt . . . not sure if pole knew how to engage with it? Did we need another prompt indicating to “roll the cube”.
  • Was the cube suggestive enough as a dice to have that game aspect
  • Was the set up inviting enough?
  • Were there too many other activities at the park that competed w/our installation?
  • Did we have it at the right location or faced the right way that allowed users to see better and allow easy engagement.
 IMG_0864 IMG_0871

 

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Team WashSqPk – Dami, Hanna, Nga, Sneha

User map (7)“Park Talk” Final Project Iteration #4

The simplicity of Park Talk installation incurred a significant amount of curiosities from a wide age range of passer byes in Washington Square Park.

Environment:

Date of launch: Sunday November 16th

Time of launch: 2:47 pm

Location within WSP: North West side between Arch and Fountain

Weather: 46 degrees, Cloudy, light brisk wind with late intermittent drizzle at the last 5 minutes

Duration: 30 minutes

Set-up

Our set up included the map of WSP mounted on a 60”x40” Board with a prompt asking: “Where is your favorite spot in Washington Square Park”? We provided colored sharpies attached to the board for users to sketch or write their response directly on the map.

Observation

For our fourth iteration of the prototype we sat 20 yards distance from the set-up of our prototype and unobtrusively observe the type of users, level of user engagement/interaction in relationship to the Park Talk installation and people nearby. To our surprise we learned that our installation captured interest from both kids and adults with slightly different end result in the manner in which the engagement produces for each group of users.

Observation

 

User 1: Kids

Adult/Family with kids ranging from 2 to 13 years of age

Kids showed curiosity and excitement when they saw the board. Anticipating the response from; either their grandmother, parent(s) or guardian’s permission to have closer look to draw on the board. In one case it was a whole family event.  Parents took delight that the kids got excited in the participation that they even took photos of their kids.

Grandmother with her grandkids (est. 6 to 9 yrs age)
grandma-n-kids grandma-n-kids2 grandma-n-kids3

 

Family with kids (Father, Mother, Grandmother, 3 kids- est. 4 to 7 years of age)

Family group1 family group2

 

Couple with toddler

couple-n-kid

 

Pre-teen girls (est. 9 to 13 years of age)

girl in hoodie girl in scarf

 

User 2:

Adults, M/F– Couples and Single participants (18 to 50+)

We had equal level of engagements between people who were by themselves and traveling with companions taking interest to stop and look at the prototype installation. Some couples and individuals were very quick to contribute, some would pass and/or linger before seeing other engaged users before they themselves participated in drawing/writing onto the board.

One particular finding of interest was that solo participants were engaging with one another over the Park Talk installation. While we were too far of a distance to understand what they were saying we watched their body language and interaction and can only guess that they were sharing something related to either the WSP, map/prototype installation or what they were drawing. . . this particular piece of installation brought two strangers to engage in a conversation!

 

Couples

couple 2 Couple1

 

Solo guy + Solo girl joins

guy n bike guy n girl

 

Strangers meeting strangers

strangers mtg strangers

 

Findings

Given the dreary weather and how quiet the WSP was than our previous visits we were surprised and delighted at the high level of participation from kids and adults with the Park Talk prototype installation. This prototype iteration while slightly modified and having it left unattended resulted in higher kids engagement than the first prototype launched back in late september. Also, people had natural curiosities to stop, look/read the prototype installation incurring additional interests from passer byes to participate. With a traction of one or two user again created more interests; pulling people from a distance to stop and look at the board. While they may not directly draw or sketch we observed people either made exchange with other users or with their travel partners.

*For family with kids– the discovery of the Park Talk installation along their path offered serendipity and delight for the kids to engage free-form with the larger audience.

*For adults: WSP public space, intervened by this installation enabled a sharing which allowed a conversation/engagement by two random people. In conclusion, we felt that our Park Talk prototype installation was a success drawing curiosity, delight and enabling natural/genuine conversations.

As a group we were delighted our Park Talk prototype brought smile and playfulness to the public space in Washington Square Park in such a cold and dreary day.

Final Park Talk Board Contributed by Washington Square Park Visitors

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Close-ups of some of the drawings

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TEAM NDHS (Parktalk) Week 3

Original Goals:

  • To create an experience that makes park-goers feel amusement and delight.
  • To create a mixing of regulars, tourists, and those who are wandering through the park, with possibly a focus on those who are just crossing through
  • To invite park visitors/people passing by to feel a sense of belonging

Additional Goals:

  • To encourage people to express themselves freely
  • To engage park visitors to feel ownership for their favorite spot
  • To CrowdSource map of the park  (similar to an analog Foursquare)

Original Parameters:

  • We will not cause annoyances to park goers
  • We will not obstruct anyone’s general path
  • In labeling and identification, we will not stereotype any region of the park
  • We will not create noise that overpowers the general ambiance of the park’s various pockets

 

  1. Take a photo or plan of the location that you are working in and highlight the spaces that you are activating.

 2nd Prototype Installation at SVA IxD floor:

Prompt, Floor plan, and Activity icons (Killing time, Restroom, Socializing, Reading, Solo work, Napping, Class, Eating, On a call)

 

  1. First set up your second iteration at SVA IXD floor let it run for at least 24 hours, ideally 48.

We Installed on Monday, November 3rd, 2014 till Sunday, November 9th. (6 days)

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2. Set it up at the actual location and document

A 64 x 48 in foamcore setup of the Washington Square Park Map (Map is draw on a separate sheet) We’ll have thumbtacks and markers (some with iconography, some blank) to accomodate various levels of engagement and participation. We will keep it unattended, with a prompt that allows the user to read and participate on their own volition. We will keep the map at 3 different locations for 15-20 minutes each.

Processed with VSCOcam with c1 preset

 

3.Write an analysis of your findings

  • 21 location markers
  • 6 Solo work
  • 4 Socializing (3 at SVA IXD, 1 at outside of IXD)
  • 3 Killing time
  • 3 Eating
  • 2 Reading
  • 1 Group work
  • 1 Sleeping
  • 1 On a call

 

  • Women were more participatory than men
  • There might be a need for a reward for more active participation – or a sense of achievement. We will explore this further when we convert our analog prototype into a digital vision.
  • We may need a better way to encourage people to express themselves in a creative way. The previous iteration, when people drew directly on the paper in a “freestyle” mode, they were more graphically expressive, drawing caricatures of themselves, etc. In our current prototype, because we created iconography of various activities, people were more likely to write their name rather than draw anything in the “represent yourself” box. It also resembled a name tag (as a rectangle form).
  • We have to consider what happens when a popular area gets overlapped – How will everyone be visible when we have a higher density (high traffic)? Clusters? Number counts? Data viz?
  • Frequency and change over time (in a day, in a week, in an hour, in a certain season?)
  • We will also incorporate this map into a wayfinding digital vision (where live data and sensors could possibly impact and change a park-goer’s direction by suggestions)
  • We yet don’t know how color plays a role.

 

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Team NDHS (nga,dami,hanna,sneha)

 

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Prototype 1: PARK TALK: Given the result/finding from the Park Talk prototype we found that different users shared similar responses for their reasons in visiting the WSP.

VISUAL STAMP: Building on from the first prototype we created a similar concept adding a visual map. Provocation “Where is your favorite spot in the Studio?” with a request for the participant to directly mark on the map. We found people liked to identify their favorite spot with a personalized icon/name . . . “personalized icon” of sort.

Define your user (towards final project)

*Primary User: Park goers: Families, Couples, Students, Dog walkers, Tourists, Local Neighbors

Write a creation myth:

There was a porcupine named Pip. He traveled a lot through the neighborhood in the woods, and he was always busy working. He worked by day, and he worked by night, gathering seeds and selling them at the porcupine farmers market. He never mingled with the other porcupines. One day Pip came across a clearing in the woods, which looked really relaxing and inviting. In the center of the clearing, he set down the pile of seeds and basked in the rays of the sunlight. He spent many hours pondering the existence of life and his life so far and when he was finally ready to leave – lo and behold: the seeds had sprouted into plants. He decided that he would walk to this clearing more often to clear his mind, and this would in turn help him continue to be productive.

Define your intervention: as thing, base sense, content delivery (in other words, think of it as an object, something that makes light sound or you touch, and think about how it communicates information)

*Combining our finding/insights from Park Talk + Visual Stamp prototype we created a communication tool that prompts park goers to share their personal POV of specific spots in WSP that is meaningful to them and share that w/others as a visual stamp on the WSP map.

Propose two new interventions Diverge based on your findings and propose two new interventions:

Proposal of 3rd prototype :

We learned from our first prototype why different people came to the park. We can categorize their activities and preferences. For our next prototype we would like to provide visual map of WSP, in addition provide the participants with a loosely created icon inviting park goers to create/place the different park activities such as: music, quiet spot/reading, meeting spot, romantic spot, spectating, dog walking, playground/family time on the map. Simultaneously, as people are participating/placing the icons on the maps we will be updating the way finding for other park goers where each of the activities are happening live with the icons contributed by other park goers. We see the prototype as a living thing created/used by the parkgoers. Note benefits: we are considering that the icons are personalized by the park goers themselves

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Proposal of 4th prototype: Direct Engagement

Setup of two chairs inviting two people to sit and to look deeply into the other person’s face for 15 seconds. Immediately, each participant is asked to write and/or draw one thing about the other person and write/draw what they feel from the experience. The result will be photographed and instagramed as part of a larger installation.

Goal of the prototype: With digital age we are losing the art of direct engagement.

Start thinking about your 6-week development plan

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Washington Square Park Prototype 1 – Team NHDS

Team Dami, Hanna, Nga and Sneha’s prototype 1 deck:

https://www.dropbox.com/s/q8jz9bj5awcixq2/2_WSP_1st_prototype.pdf?dl=0

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Washington Square Park Elevator Pitch -Dami Nga Hanna and Sneha

Link to our Elevator Pitch for Interventions at Washington Square Park

https://www.dropbox.com/sh/r6u3m0gwa4nmuvd/AAA-bUbG6DAVvITyH2QdHPeIa?dl=0

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Hanna, Nga, Dami & Sneha Final Presentation

Here’s a link to our Final Presentation (Sneha, Dami, Nga, Hanna)

https://www.dropbox.com/s/hmwm61m2l4f96iv/49ers%20User%20Journey.pdf?dl=0

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Goals and Parameters – Team Nga, Hanna, Dami and Sneha

Goals

– Increasing engagement
– Increasing awareness
– Increase the spirit of the 12th man concept
– To bind the tailgating crowd, audience in the stadium, players on the field.
– The players draw their energy for the game based on the level of engagement
optimize dynamic of all audiences to generate “12th man” feeling for the sports.
Keeping people off their screens and more into the game.
– How can we integrate the existing popularity of fantasy football to the experience of watching a live game
-Heighten the experience of the highs and lows- when it ends, how do you make them feel hope and optimism for them to return to the next game.

Parameters:

– Using the existing digital + analog infrastructure and enhancing it to encourage analog interactions
– We will focus only on the in-stadium experience (not parking-related)
-We want to reduce pure-screen engagement (devices)

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Sneha Pai – Above ground to underground

A link to my quick indie project:

https://www.dropbox.com/sh/801mdktc58qd300/AAD5XXltDP7MFmlRa7rCGrdVa?dl=0

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Filed under Projects, Quick Indie Project